About This Manual

This manual describes the Maxsurf program and is divided into five chapters. It uses a learn-by-example method and introduces you to the features of Maxsurf in a step-by-step manner.

 

Many of the examples given use designs supplied with your Maxsurf application and contained in a folder titled 'Sample Designs'.

 

If you are unfamiliar with your computer you should read your owner's manual. This will introduce you to commonly used terms such as click and drag, and the basic methods for using any Windows application.

 

The chapters in this manual are as follows:

 

Chapter 1 Introduction: What is Maxsurf?

 

Chapter 2 Basic Principles: An introduction to the concept of the NURB surface and how its shape is controlled by a net of control points.

 

Chapter 3 Getting Started: A learn-by-example session of Maxsurf's fundamental surface modelling features resulting in the creation of your first design.

 

Chapter 4 Maxsurf Windows: Outline of different features available in each of the windows in Maxsurf.

 

Chapter 5 Using Maxsurf: Further explanation on how to manipulate surfaces, do calculations and import and export data.

 

Chapter 6 Maxsurf Reference: A list of each menu item and command, which may be used as a quick reference whenever you are using the program.

 

Many of the examples given in the manual have intentionally been kept as simple as possible so that you can clearly see how each of Maxsurf's functions behaves. By reading the manual and experimenting with the sample designs, you will very quickly become an expert user.

Note

In case you are new to Maxsurf it is highly recommended to read the first two chapters of this manual as well as work through chapter three. This will give you a good understanding of fundamental concepts and functions in Maxsurf.